![]() ![]() A Magic Leap One (or you can use the simulator).Know how to use the Magic Leap Remote and Play Mode.Install Lumin SDK and Unity Magic Leap Test Preview.There are a few requirements before you can get started: PubNub will handle the transmission of messages regarding the ownership state of each cube.īefore continuing with this tutorial, you need to read the Getting Started with Magic Leap and Unity tutorial first to familiarize yourself with Unity Video Game Engine development for Magic Leap and setup your development environment. The objective of Cube Fight is to take cubes from other players by using the Magic Leap Eye Gaze feature to select a cube and the trigger on the controller to take it. Multi-user experiences, or the relationship between the AR headset and the physical world around us, is where PubNub is required and excels. Or if a user uses a hand gesture to turn on a light, PubNub is sending the message to that light to turn on. Our technology can power the real-time interaction between AR headsets or physical objects in the same location, or even across the Earth.įor instance, when a Magic Leap user throws a ball in the virtual world, that motion is synchronized in real time across every other connected user. Why PubNub and Magic Leap?ĭevelopers have been building multiplayer games and other multi-user experiences with PubNub for years, and we definitely see AR as next on the horizon. ![]() Check out the other posts Getting Started with Magic Leap and PubNub and Controlling Internet-connected Devices with Magic Leap Hand Gestures. This is Part three of our Magic Leap series. Even in single player games where there’s no content to sync, there’s a significant demand from users to add social experiences like chat and leaderboards. However, AR brings new challenges to traditional game design when you start to build multi-user games and need to sync content between them. Augmented reality is a fresh new layer for gaming that promises new experiences for users and more revenue for game studios. ![]()
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